I develop games and interactive systems using Unity. My experience spans mobile game development, VR training, and gameplay prototyping.
My research interests include human–computer interaction, computer vision, and visual attention in game interfaces. I have co-authored a computer vision publication and built an applied prototype for evaluating game-menu layouts.
Professional experience and research contributions
Since 2020Professional game development
50+ prototypesBuilt across gameplay & AR
Published researchComputer vision · IJISA, 2021
02 / RESEARCH
Selected Research & Publications
Published computer vision work and an applied exploration of attention in game interfaces.
IJISACOMPUTER VISION PUBLICATION · 2021
COMPUTER VISION / DEEP LEARNING
Rice Leaf Disease Recognition Using Local Threshold Based Segmentation and Deep CNN
A classification pipeline combining local-threshold segmentation with convolutional neural networks. My contributions included dataset preparation and comparison of VGG, ResNet and DenseNet architectures.
A. Islam, R. Islam, S. M. R. Haque, S. M. M. Islam & M. A. I. Khan. International Journal of Intelligent Systems and Applications, 13(5), 35–45.
Game Menu Attention brings the published UEyes model (UMSI++) into Unity and compares a baseline menu against eleven candidate positions for one reward button, holding its appearance and size fixed. My work is the integration, visualisation and comparison workflow; the model and its weights are the UEyes authors'. The scores are model predictions on a single menu, not a study of real players.
01 / SELECTED WORK
Selected Projects
Published games, VR training, gameplay systems, and research prototypes.
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03 / ABOUT & EXPERIENCE
Professional Background
My experience includes gameplay engineering, rapid prototyping, and real-time interactive systems. My research interests include computer vision and the evaluation of game interfaces.
Rapid prototypes and extensible gameplay systems, including rope physics, soft-body deformation, momentum-based locomotion and procedural generation.
APR 2020 — AUG 2025
Free Pixel Games Ltd.
Software Engineer
Unity games for Android and iOS, including Jurassic Sea Attack and Dino Water World 3D. Gameplay features, analytics integrations, optimisation and more than 50 prototypes.
EDUCATION
B.S. in Computer Science
University of the People · Expected June 2027
Computer Science & Engineering coursework
Khulna University · 2016–2020 Core coursework completed; credits transferred to the B.S. programme.
ACHIEVEMENTS & CERTIFICATION
Awards & Certification
CERTIFICATIONUnity Certified Associate: Game Developer
Unity Technologies
GAME DEVELOPMENT · 20254th Worldwide — CrazyGames Game Jam
Turbo Tag · EUR 700 prize and publishing agreement.
GAME DEVELOPMENTTwo-Time Brain Jam Champion
Brain Station 23 · Winning entries: Fallooon and Counting Mario.
HACKATHONWinner — KU CLUSTER Hackathon
Khulna University · Anti-Blue Whale Social Task Game.
ENTREPRENEURSHIP · 2021Joint Winner — Get In The Ring Global
EasyLin, co-founder · Fully funded Global Meet Up in Montreal.
HACKATHON2nd Runner-Up — Grameenphone API Hackathon
BDT 50,000 prize.
RESEARCH & INNOVATIONFinalist — Global Food Summit