PortfolioDownload CV

GAME DEVELOPER & RESEARCH ENTHUSIAST

I'm Redoun Islam

I develop games and interactive systems using Unity. My experience spans mobile game development, VR training, and gameplay prototyping.

My research interests include human–computer interaction, computer vision, and visual attention in game interfaces. I have co-authored a computer vision publication and built an applied prototype for evaluating game-menu layouts.

Unity Certified Associate: Game Developer ↗
Redoun Islam

Professional experience
and research contributions

Since 2020Professional game development
50+ prototypesBuilt across gameplay & AR
Published researchComputer vision · IJISA, 2021

02 / RESEARCH

Selected Research & Publications

Published computer vision work and an applied exploration of attention in game interfaces.

IJISACOMPUTER VISION
PUBLICATION · 2021

COMPUTER VISION / DEEP LEARNING

Rice Leaf Disease Recognition Using Local Threshold Based Segmentation and Deep CNN

A classification pipeline combining local-threshold segmentation with convolutional neural networks. My contributions included dataset preparation and comparison of VGG, ResNet and DenseNet architectures.

A. Islam, R. Islam, S. M. R. Haque, S. M. M. Islam & M. A. I. Khan.
International Journal of Intelligent Systems and Applications, 13(5), 35–45.

Read the publication ↗

APPLIED RESEARCH / 2026

Visual Attention in Game Interfaces

Game Menu Attention brings the published UEyes model (UMSI++) into Unity and compares a baseline menu against eleven candidate positions for one reward button, holding its appearance and size fixed. My work is the integration, visualisation and comparison workflow; the model and its weights are the UEyes authors'. The scores are model predictions on a single menu, not a study of real players.

01 / SELECTED WORK

Selected Projects

Published games, VR training, gameplay systems, and research prototypes.

03 / ABOUT & EXPERIENCE

Professional Background

Portrait of Redoun Islam

My experience includes gameplay engineering, rapid prototyping, and real-time interactive systems. My research interests include computer vision and the evaluation of game interfaces.

Read my full CV ↗

AUG 2025 — PRESENT

Thunder Games

Mid-Senior Game Developer

Combat, weapon systems, skill progression and UI frameworks. Feature development and iteration across Rescue Cop, Rescue Agent and Crab Life.

SEP 2021 — AUG 2025

Manabreak LLC

Game Developer

Rapid prototypes and extensible gameplay systems, including rope physics, soft-body deformation, momentum-based locomotion and procedural generation.

APR 2020 — AUG 2025

Free Pixel Games Ltd.

Software Engineer

Unity games for Android and iOS, including Jurassic Sea Attack and Dino Water World 3D. Gameplay features, analytics integrations, optimisation and more than 50 prototypes.

EDUCATION

B.S. in Computer Science

University of the People · Expected June 2027

Computer Science & Engineering coursework

Khulna University · 2016–2020
Core coursework completed; credits transferred to the B.S. programme.

ACHIEVEMENTS & CERTIFICATION

Awards & Certification

Unity logo
CERTIFICATIONUnity Certified Associate: Game Developer

Unity Technologies

GAME DEVELOPMENT · 20254th Worldwide — CrazyGames Game Jam

Turbo Tag · EUR 700 prize and publishing agreement.

GAME DEVELOPMENTTwo-Time Brain Jam Champion

Brain Station 23 · Winning entries: Fallooon and Counting Mario.

HACKATHONWinner — KU CLUSTER Hackathon

Khulna University · Anti-Blue Whale Social Task Game.

ENTREPRENEURSHIP · 2021Joint Winner — Get In The Ring Global

EasyLin, co-founder · Fully funded Global Meet Up in Montreal.

HACKATHON2nd Runner-Up — Grameenphone API Hackathon

BDT 50,000 prize.

RESEARCH & INNOVATIONFinalist — Global Food Summit

Idea & Research Competition.

04 / LET’S TALK

Contact & Collaboration

Game development · Interactive systems · Research collaboration

LinkedIn ↗GitHub ↗ResearchGate ↗itch.io ↗
PROJECT NOTES